The Adventurer, Issue 25, Year 3 of the Rose
Is it time to re-think healing magic?
Healing: the curing of wounds by divine magic. It’s as ubiquitous as adventurers.
Wherever delvers are active, wherever there are monsters to slay, bandits to stop, or changes to make where the idle hand of the law cannot or will not reach, there are adventurers. And wherever they go, the priesthood is quick to follow.
Who hasn’t stumbled, wounded and bleeding, into the hasty A-frame of a frontier wooden shrine, and walked out hale and whole? Who hasn’t dropped a coin into the party resurrection jar; a donation for the marble halls of the Great Temple of the Green Heart in Towerburg, if the worst should happen? One way or another, we all owe our lives to the work of healers.(more…)