You could not be contained in any maze.
You only had to raise your hard right hand
And lay it flat upon the dungeon wall
To trace a path, inexorable as Fate.
That distant giantess may cut the thread;
You fed the present goblins to your sword.
They sung, in taverns, of a magic sword
Long lost, within a grim enchanted maze.
Rumours of rumours, but you traced the thread
To take a map from cold and wrinkled hand:
A cloakèd man, who met a grisly fate
Waiting for heroes, by a tavern wall.
The Art is complex. Any single spell
Demands its own well-chosen stones and herbs.
Preparing these, as wizards once knew well,
Was boredom fit to strain the strongest nerves.
Great spells were wrought, to end this patient pain.
Now would-be wizards only need a bag.
You reach within, and ask in language plain
For gem or feather, leaf, or lump of slag.
No-one need wonder whence these tokens come.
But I was curious. I learned a charm
To find where any object’s path begun.
I swear that I was not intending harm!
The source I found: six sorted heaps in Hell.
Those dread gates crack again with every spell.
The spell component pouch has an interesting history in D&D.